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InstantRig v1.1 for 3ds Max 2014 to 2018

[ #3dsMax #Rig #Animation #Character ]
InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes. Instantrig allows everyone to create all kind of creature rigs! Simple interface makes rigging easy for newbies. Everyone can create rigs like a pro.

Features:
• Fully Scalable: Rigs can be scaled up or down from root controller.
• Free Chest: Chest stays in place if parent controller moves, rotates or scales. As default chest moves with parent controller.
• Rotation Absolute/Relative: When “Free Move” disabled, chest orientation is affected from its parent rotation depends on slider value
• Pivot Self/Parent: When “Free Move” disabled, chest controller can be rotated between self and parent pivot depends on slider value.
• Curve Weight: Distributes spine bone tan weights between top and bottom controllers. Spine bones follows more or less spine controllers depends on slider value.
• Spine Squash: Spine bones squashable depends on slider value.
• Constant Space: Spine bone positions are distributed equally or bezier between top and bottom controllers.
• FK Arm Absolute/Relative: FK arm orientation is affected from its parent rotation depends on slider value.
• Soft IK: It prevents IK arm or leg from poping.
• Pole Snap: Knee or elbow sticks to IK pole controller depends on slider value
• IK/FK Match and Switch: It blends or snaps between IK and FK controllers.
• Arm Squash: Twist bones squashable depends on slider value.
• Curvy Arm: Arms and legs can be curvy depends on slider value. Twist bone positions are distributed equally or bezier between top and bottom controllers.
• Twist Orientation Up/Down: Twist bones follow orientation of child or parent bones depends on slider value.
• Stretchy FK Chains: Bones stay in place or reaches to its controller depends on slider value.
• FK Chain Absolute/Relative: Chain orientation is affected from its parent rotation depends on slider value.
• Dynamic Spring Parameters: It makes chain dynamic.

>> See Also: Skinning a Rigged Character in Maya

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InstantRig v1.1 for 3ds Max 2014 to 2018 Reviewed by Ngoc Anh Le on 07:20 Rating: 5
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