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Datasmith Workflow Toolkit for Unreal Engine

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Announced at SIGGRAPH 2017, Datasmith (known as Project Nile ) is developed to help artists and designers simplify the process of importing data from 3ds Max, Maya, C4D, Rhino ... into Unreal Engine, Datasmith initially supports more than 20 CAD and digital content creation sources, including Autodesk 3ds Max. Other tools will become available as the beta program progresses.
Top image: Scene imported via Datasmith into Unreal Engine and baked, no further refinement. Bottom image: Corona rendering from 3ds Max.
Datasmith for 3ds Max is already providing productivity gains of over 70% compared to prior workflows using FBX because they are starting with a high-fidelity scene that mimics what they saw in their renderer or CAD program. The time saved by using Datasmith can now be applied to creating a more fully optimized or interactive experience.

The beta tested programe is now available here!
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Datasmith Workflow Toolkit for Unreal Engine Reviewed by CGRecord Team on 23:38 Rating: 5
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