Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017
>> See Also: Free Download Corona MaterialsNew Features:
Interactive LightMix is unique to Corona Renderer and lets you adjust intensity and color of your lights and light emitting materials during and after render – perfect for anything from subtle adjustments through to turning day into night.
VFB features such as bloom, glare, filmic tone mapping, vignette, and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.
LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply to your renders. The CoronaOutput map now also supports LUT processing, which can be used to apply LUTs to a bitmap or procedural map for use in your materials.
Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.
-CoronaMtls can now be displayed directly in the viewport: Corona materials can now be displayed in the viewport with visible textures.
- Making refraction glossy no longer darkens the material
-Added option to denoise individual render elements
-A checkbox for each render element allows you to enable Denoising for that element.
Added temporal consistency option to Corona Scatter
When the “Distribute on” object is animated, enabling this option will prevent the instances popping in and out of existence across keyframes.
-CoronaOutput map has new controls: brightness, saturation, contrast.
-Non-color mapped render elements (e.g. world position, normals, velocity) are now saved linearly in EXR format
This is due to a limitation in 3ds Max. It also means that for proper saving to LDR, the gamma has to be overridden to 1.0 in the file save dialog.
-Partial support for 3ds Max ART Renderer’s Physical Material added
Most features are supported, with partial support for Clearcoat and Subsurface Scattering. Metalness is not supported.
-Lowered memory footprint when using more than 255 lights
-Unchecking the Cast Shadows property now has a more consistent effect
Changing this setting in the 3ds Max Object Properties dialog now works the same as using the object’s material in a CoronaRaySwitch in all but the GI slots.
-Improved parsing of scenes with a LOT of Scatter instances by about 50%
-New contrast algorithm – works very closely to Photoshop, and does not make the image brighter or darker in general.
-Contrast can now have negative values that lower the original image contrast.
-Color Tint is now accessible from the VFB
This was previously available in the CoronaCameraMod and Camera/Exposure/Tone Mapping rollout in the Render Setup, and is now shown directly in the VFB.
-Corona Proxy Exporter was updated to version 0.96.
-Corona Converter Script was updated to version 1.29.
Corona Renderer 1.5 is freely available to all customers on FairSaaS (monthly, yearly), Box with Subscription and Educational/Student license more information here. The next public Alpha of Corona for C4D
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Corona Renderer 1.5 for Autodesk 3ds Max 2012-2017 Reviewed by CGRecord Team on 09:05 Rating: