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DeltaMush to Skin for 3ds Max 2013 - 2017

[ #3dsMax ]
Developed by Kamil Malagowski, DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with “converting” to Skin feature. The plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rig to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.

>> See Also: Send Maya Voxel Skin to 3DS Max

Available for 3ds Max versions: 2013 (32-bit & 64-bit), 2014, 2015, 2016, 2017. Get it for 59.00€ here!

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DeltaMush to Skin for 3ds Max 2013 - 2017 Reviewed by CGRecord Team on 01:57 Rating: 5
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