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Arnold v0.5 for 3ds Max 2017

[ #SIGGRAPH2016 ]
At SIGGRAPH 2016, Autodesk has announced Arnold for 3ds Max (or MAXtoA) provides a bridge to the Arnold renderer from within the standard 3ds Max interface. Current v0.5 version of MAXtoA is a Preview Release.

>> See Also: Arnold for Maya Guide

  -Integration with 3ds Max shapes, cameras, lights and shaders.
  -Image Based Lighting support, including a state of the art physical sky.
  -3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
  -Support for AOVs & Deep EXR files.
  -Defer the creation of geometry at render time with the Procedural placeholder nodes.
  -Texturable Mesh lights.
  -3rd Party Arnold shader support. * MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.


The Arnold for Maya plug-in is provided free-of-charge to customers that buy the Arnold core renderer. Click here for more information on pricing.

Whether you are new to Arnold or not, the Arnold for 3ds Max documentation should answer most of your questions. The documentation consists of a User Guide and a Tutorials section, and is available as html or pdf.


You should be able to find the answer to most questions on in the documentation or support blog. Customers with a current maintenance and support contract can also email
Requirements & Platforms

  -Compatible with Max 2017
  -Windows 10 and later
  -CPU with at least SSSE3 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)


Arnold for Maya is available for Windows, Linux and Mac OS X and for various versions of 3ds Max. Go to the downloads page.
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Arnold v0.5 for 3ds Max 2017 Reviewed by CGRecord Team on 20:54 Rating: 5
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