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Pulldownit 3.8 for 3ds Max and Maya

[ #VFX #Pulldownit #3dsMax #AdskMaya ]
Thinkinetic has announced the release of Pulldownit 3.8 today with a bunch of fixes and enhancements, making the plugin more reliable and quick in production environments, surely users will appreciate the fast Undo Last Shatter operation or the outstanding Jaggy feature now preserving UVs of the original faces, and other useful improvements

>> See Also: Pulldownit tutorial

But this update is specially about Wood Splinters Shatter, Thinkinetic has developed a new scheme for it so now you get allways long, thin splinters even when reshattering areas, adding to this a stable dynamics for fracturing wooden objects and the Jaggy feature to apply roughness in the inner faces, you can get quite natural wood destruction effects very fast.

Pulldownit 3.8 Enhancements:
  -Available for 3d Max 2017 and Maya 2016 extension 2
  -New Wood Splinters Reshattering scheme
  -New “detect mesh groups” shatter option for shattering correctly combined meshes
  -Jagginess preserve UVs of original faces( single and multi uvs)PreserveUVs
  -Cut Material->new allows to update the material of current shatter group
  -original object is auto selected after Shatter it->Undo All
  -AutoSelect the fracture body in list corrersponding to current selected fragment
  -Improved performance drawing of fragments in 3ds Max
  -Shatter Undo Last is now a fast operation
  -Support VP 2.0 Core profile mode in Maya( rest of modes were already supported)
  -Support Maya 2016 Parallel mode
  -PDI keys uses 30% less RAM in Maya getting the playback of massive rbd scenes faster.
For more information and download Pulldownit 3.8 for 3ds Max and Maya here
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Pulldownit 3.8 for 3ds Max and Maya Reviewed by CGRecord Team on 03:13 Rating: 5
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