Krakatoa MX 2.5.0 for 3ds Max 2012 - 2017
Krakatoa MX 2.5.0 now uses a different approach to accessing FumeFX data and should support future builds of FumeFX without the need for a recompile. On top of that, the PRT FumeFX object has been updated with advanced timing controls similar to the ones found in the PRT Loader, allowing the direct live retiming of FumeFX simulation data without saving PRT files to disk.
>> See Also: Watch Krakatoa video | Krakatoa tutorialAlong the same lines, the PRT Source object has been enhanced significantly to accept any particle source supported by Krakatoa itself, giving the user the ability to duplicate any particle system on the fly and apply transformations, deformations, Magma modifiers, culling operations etc. to the live clone without saving to PRT files first.
Talking about Magma, a new member of the growing Magma family is the SpaceMagma World Space Modifier. It enables the channel editing, scene data sampling and data display after the particles have been transformed to world space and possibly deformed by Space Warps and other WSMs. This once again removes the need to first bake a PRT object to a PRT file sequence and operate on a PRT Loader to gain access to the world space data of the particles, and should make particle editing workflows a lot more streamlined and significantly faster. The existing IntersectRay and NearestPoint operators now offer the option to ignore backfaces for all particles or on a per-particle basis for added flexibility.
PFlow Live Editing Using PRT Source And Space MagmaThis video demonstrates some new workflows in Krakatoa MX 2.5 for deforming and editing live particles systems without pre-baking to a PRT file sequence.
PRT Source from Mesh And Legacy ParticlesIn this video, we look at the ability of the PRT Source object to duplicate both mesh vertices and legacy particles as Krakatoa particles that can be combined using the PRT Cloner modifier.
A new Birth Channel Generator utility has been added to Krakatoa MX to facilitate the generation of "Birth Channels" as a post processing step. A Birth Channel will contain the particle's value at the time of birth of the particle, or at a user-specified reference time, and will propagate forward and backward in time, allowing for various effects like sticky camera projections and more.
Krakatoa MX 2.5.0 Birth Channel Generator UtilityIn this video we take a quick look at some possible workflows with the new Birth Channel Generator utility in Krakatoa MX 2.5.
The venerable Krakatoa PRT Birth and PRT Update operators in Particle Flow which used to accept only PRT Loaders as the data source have also been expanded like the PRT Source to accept any supported particle source (except for other Particle Flow systems due to a design limitation of Particle Flow itself). This means that you can now read data from any Krakatoa PRT object, Stoke Particles, Cebas Thinking Particles, 3ds Max legacy particles, Mesh vertices, or Spline interpolation points to create a update particles in a Particle Flow system.
Krakatoa MX 2.5.0 PFlow Operators With Splines, Meshes, and PRT ObectsIn this video we take a quick look at some possible workflows with the new Birth Channel Generator utility in Krakatoa MX 2.5.
On the rendering front, the PCache now allows the pre-caching of Emission and Absorption channels and the toggling of the Use Emission and Use Absorption options on and off without the need to reload particles, and also introduces support for a per-particle ReflectionStrength channel to modulate raytraced or environment map reflections per particle.
For a full list of the new features, improvements, and bug fixes, please see the Krakatoa MX 2.5.0 Release Notes.
Krakatoa MX 2.5 requires an updated license. Please contact Thinkbox Sales to request your update if you are on active Support and Maintenance contract, or to purchase an upgrade or request an Evaluation license if you are not on active Support.
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Krakatoa MX 2.5.0 for 3ds Max 2012 - 2017 Reviewed by CGRecord Team on 19:51 Rating: