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Corona Renderer 1.4 for 3ds Max

[ #3dsMax ]
Corona Renderer 1.4 for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer.

Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-process effect, while adaptive rendering further reduces noise and grain in renders. Corona now also efficiently handles scenes with more than 255 lights.

Corona tutorial

Workflow is accelerated thanks to multiple render regions in interactive rendering, the Visual Frame Buffer allowing renders to be saved for quick A / B comparisons, the use of Nitrous for viewport drawing of all Corona Light / proxy / scatter items, and the option to display Corona Scatter objects as pointclouds in the viewport.

The update also brings with it an extensive list of other improvements and features, bug fixes, and support for all versions of 3ds Max, including the recently released 2017 version, in the installer.

Full information on the changes is available on the company blog post


Corona Renderer 1.4 for 3ds Max is available for purchase on the developer's website at, and there is also a 45-day unlimited demo version at

Render Legion s.r.o. are developers of the Corona Render engine. Commercially available since 2014, Corona Renderer is fully integrated into 3ds Max, with integrated Cinema 4D and SketchUp versions in development.
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Corona Renderer 1.4 for 3ds Max Reviewed by CGRecord Team on 06:01 Rating: 5
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