V-Ray 3.3 for NUKE
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Already being used in production on franchises like James Bond, V-Ray for NUKE allows compositors to alter any 3D asset. Before, a lighting issue meant going backwards in the pipeline. Now, compositors have all the lighting, shading and rendering elements they need to do the job themselves.
"V-Ray for NUKE has opened up a new horizon in creative possibilities,” said William Bartlett, Executive Creative Director, Integrated Advertising at Framestore. “Whether you are generating detailed renders for pitches and treatments, or combining 2D and 3D in interesting new ways like we did on the Spectre titles, these tools stand out. We couldn't be more excited and pleased with the implementation.”
NUKE’s first VR system arrives via two new cameras, covering spherical and stereo cube maps. With VR exploding into the mainstream, studios finally have an easy way to access this lucrative market.
V-Ray Standalone brings real-time, GPU-accelerated rendering to film and broadcast projects, including full access to the entire V-Ray line-up (bucket, progressive and V-Ray RT). The addition of a V-Ray VRscene node will help teams transmit full render-ready assets from V-Ray for 3ds Max and Maya to NUKE artists (or vice versa) with perfect parity. Users can preview, instance, transform and control V-Ray scene files with 100% consistency, no matter where they are in the pipeline.
“When people think of NUKE, they usually don’t think of rendering,” said Vlado Koylazov, CTO of Chaos Group. “Now artists can create a 3D scene using the same nodal workflow used throughout NUKE.”
V-Ray 3.3 for NUKE Features:Render with V-Ray Standalone
-Render scenes with the full power of V-Ray Standalone directly in NUKE. With the new VRayTranslator node you can access all of V-Ray's powerful rendering options - bucket, progressive, and V-Ray RT - and you can render faster using distributed rendering.
New VRayVRscene node
-Import, export, and control V-Ray scene files with the new VRayVRscene node.
-Render animated V-Ray scene files (.vrscene)
-Preview, instance, and transform V-Ray scene files
Variance-based Adaptive Sampling
-V-Ray 3.3 for NUKE adds the latest updates to the V-Ray core, matching V-Ray for 3ds Max and Maya, with Variance-based Adaptive Sampling for better noise detection and cleaner renders.
Additional updates and improvements include:
-VR cameras - create spherical and cubic stereo panoramas for VR
-Physical camera - simulate real-world cameras with controls for depth of field, motion blur, and lens distortion.
-Sun & sky with Aerial perspective - simulate natural looking daylight with realistic atmospheric depth.
-Proxy visibility controls – turn objects on and off within a V-Ray proxy.
-Instanced proxy objects with NUKE particles – render large scenes using NUKE particles to instance V-Ray proxy objects.
-Two-sided translucency - create thin translucent materials efficiently with the VRayMtl2Sided.
-Layered textures - create layered textures using a variety of overlays and blend modes.
-Procedural noise texture – render parametric 3D noise with the VRayTexNoise node.
Render elements & compositing
-Render mask - render only selected objects for faster updates.
-Velocity - create motion blur as a post effect with the improved VRayVelocity render element.
Pricing and Availability
V-Ray for NUKE is available now through select resellers for $1,040. For a limited time, artists can also purchase V-Ray 3.3 for NUKE and a copy of either V-Ray 3.3 for 3ds Max or Maya for $1,500.
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V-Ray 3.3 for NUKE Reviewed by CGRecord Team on 11:04 Rating: