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BulletFX MultiPhysics v3.0 for 3ds Max 2013 - 2016

[ #3dsMax ]
Developed by AlphaVFX, BulletFX is a full GPU accelerated physics engine. BulletFX is a out-of-the-box multi physics solver for 3dsmax. It is one of the first of its kind to fully use the GPU to computer simulations. Fast, quick and easy to use and it exports to most major 3D platforms. BulletFX 3.0 is now out with a long list of improvements and additions. BulletFX is a complete multiphysics solution for FLIP fluids, rigidbodys, granular dynamics, FEM simulations, softbodies, particles and OpenVDB.

Changes for v3.0 are

- New differential FEM solver for volume preservation, tearing and physically-based destruction
- New GPU granular solver for large scale dirt, sand or snow
- New GPU FLIP fluid solver for large scale fluid effects
- New OpenVDB particle meshing pipeline
- New OpenVDB modifier
- You can now export .VDB files to V-Ray Volume Grids
- Adds a modifier for fast generation of tetrahedral meshes
- Adds support for animated collision hulls
- New FX particle system for rigid body, FLIP fluid and granular effects
- Adds Muscle Geometry for generating muscles with real-world presets and parameters
- New FEM muscle solver
- New Softbody / Inflatable modifier
- Adds support for Spacewarps
- Adds a Granular Body collision shape
- Adds a Vertex Body collision shape
- Adds a PFlow collision shape
- Adds .PRT export
- Adds .bgeo caching
- Adds a simulation monitor


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BulletFX MultiPhysics v3.0 for 3ds Max 2013 - 2016 Reviewed by CGRecord Team on 00:40 Rating: 5
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