mOculus.io for Autodesk Maya 2014 - 2015
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The mOculus plug-in for Maya consists of two parts:
1.The gyroscopic sensors from the Oculus Rift are mapped to the custom input device node and then connected to a “stereoCamera”.
-For convenient use in Maya the Oculus Rift data is converted to yaw/pitch/roll values.
The professional version uses gimble lock free quaternions for the rotation values.
2.The Viewport 2.0 (DirectX 11 and OpenGL) is improved to display the stereoscopic Image for the Oculus Rift device.
The “stereoCamera” settings are used to control the viewport of each side seen by the Oculus Rift.
Lens distortion including chromatic aberration is corrected by the mOculus.io viewport.
You can use mOculus.io for a variety of production purposes-You can do camera work and record your head movement on the fly with our professional version’s record tool.
-The intuitive way of working directly in VR improves your modeling, texturing, lighting, shading and animation speed and quality. It gives you new insights just by watching your scene in real 3D. No use of your hand for navigation anymore.
-Benefit from 1:1 conversion to your final product. This for example could be a game engine like Unity3D or Unreal Engine.
Download free version of mOculus.io for Autodesk Maya 2014/2015, Windows x64 here!
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mOculus.io for Autodesk Maya 2014 - 2015 Reviewed by CGRecord Team on 08:11 Rating: