Stoke MX 2.0.17 for 3ds Max
>> See Also: Stoke for 3dsMax tutorial by Xiang Pu Zhu
New Features-Enabled support for Thinking Particles 6.x beyond 6.0.
Bug Fixes-Fixed the licensing of Stoke components unrelated to Simulation. Using Stoke Field Loader, Stoke Texmap, Stoke Field Magma etc. on render nodes will now only check for a valid floating workstation license on the License Server, but will not check it out. This allows unlimited network rendering using Stoke components as long as a floating workstation license has been purchased. Performing Particle or Field Simulations on the network will still require a floating Stoke Simulation license.
-Renamed "MaterialID" to "MtlIndex" in Magma channel sampling operators.
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Stoke MX 2.0.17 for 3ds Max Reviewed by CGRecord Team on 08:19 Rating: