MultiTexmap and MaterialSelector for 3ds Max 2013 - 2015
>> See Also: Shader tutorial
Features:- MultiTexMap, allows you to randomize maps based on random values, object ids, user properties, face ids, etc.
- MultiMaterialSelector, assign a material based on id.
- VariationMap, create random variations of a color or map based on HSV or RGB values.
- ShellMap, switch between viewport, render and editor maps. For instance using low res maps in the editor and viewport and high res during rendering.
- FrontBackMap, like the Front Back Material but in a map.
Available for 3dsmax 2013, 2014 and 2015. Compatible with Scanline Renderer, V-Ray and Corona*. And It costs 10.00€. Get it here!
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MultiTexmap and MaterialSelector for 3ds Max 2013 - 2015 Reviewed by CGRecord Team on 18:55 Rating: