Elementacular for Autodesk Maya Review
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Forget about the long hours of endless simulation and tweaking Maya fluid, Elementacular is an innovative plugin from The Alexandra Institute which allow Maya users to quickly create clouds and similar volumetric structure using geometry meshes as base shape - in real-time.
Utilizing OpenGL Hardware is one of the strongest feature of this plugin, artists can instantly see the result on the go. Even though it is only compatible with a limited range of Nvidia graphic cards but the performance and display responsive time is impressive.
With different settings/ resolution of Elementacular volume , OpenGL Viewport are still very responsive at 14 ~30 FPS
Installation & usage of the plugin is simple: Run setup file, open up Maya, create any polygon-based mesh then apply Elementacular shader. You’re done.
Using polygon meshes as base shapes, user just need to apply Elementacular shader, the Volumetric clouds will be automatically generated and taking shape of the base meshes. This is a very powerful and friendly workflow to create volumetric element of any complexities and shade.
Elementacular cloud volume automatically take the shape of the base geometry and update in real-time.
Elementacular volumes consists of tightly fitted voxel grids which means that when you are working with more shaders at once you will get a performance hit. It does however give you the highest resolution per object. The team is actively working on getting increasing better performance going forward.
One last bug we encountered. Random blocks appear around the Elementacular volume when we re-apply different Elementacular shaders onto objects.
About Review Author:www.thundercloud-studio.com
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Elementacular for Autodesk Maya Review Reviewed by CGRecord Team on 20:24 Rating: