Miarmy 3.2 Released for Autodesk Maya
>> See Also: Miarmy 3.0 for Autodesk Maya
Miarmy 3.2 Features are:Contact and Pin Dynamics
Continue from previous pin dynamics (know more), this time we provided more advanced contact and hold tool pin dynamics for agents. With contact and hold, agents can be checked contact and hold onto anything with multiple bones or hold each other agents.
Terrain Color Feeling
Agents now can feel and interactive with terrain color, the intensity of color and also the direction of color. That is means not only the agents can feel which color of terrain texture but also feel the gradient of terrain color. We can easily simulation agents walk in a range or some drawn roads.
Agent controlled by color gradient and will not move out from color range. Different type agents on different terrain of different colors
Terrain Color Placement
Now agents can be placed from texture with intensity (or painted texture) also adapt the mesh. Combination with UV pin tool, we can easily distribute and simulate a bunch of bugs moving on the deforming objects.
Servo force Self Restitute
With accumulated density auto distribution, agents now are able to fully control by servo force animation. When agents are took over by physical servo control, agents can perform fully restitution when hit by outer force
Walk on Same Type Dynamical Agents
Now the CCT has height control and also it can automatically change the collide rules, then agents can walk on dead bodies of same type.
Arbitrary levels Geometry Randomize Control
Now we can create unlimited sub root for geometry randomization. With this tool, we can easily put many different character geometries type to a single agent type. This can easily achieve for example top level randomize character geometries and sub level randomize this type character accessories.
Agent Variable Control Geometry Distribution
Geometry Randomization now can be controlled by Agent variable. We can easily assign variables to agent type or placement nodes or terrain color and make them distribute different geometry. Also combination with Arbitrary Levels geometry Randomization Tool, we can distribute different type of characters to different area, whereas only need a single agent type.
Phase Based Transition Control
Agent can transit in and out from action cycle based on cycle phase. Without rebuild the action node.
-Deforming object can be flag and rendered easily, like alembic cache driven object or blend shape driven object
-Easily get render geometry data including with LOD and frustum culling.
-Maximum limitation rigid body dynamics speed
-Automatically place from selected placement node
-Percentage based placement
-Some bugs fixed.
More Maya Plugin
Miarmy 3.2 Released for Autodesk Maya Reviewed by CGRecord Team on 02:28 Rating: