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Mosaic 1.0.0 for 3ds Max 2011 - 2015

[ #3dsMax #Modeling #Texturing ]
Developed by VIZPARK, Mosaic allows you to create mosaic walls or floors within 3ds Max. Just select a source bitmap or 3ds max map and automatically load several bitmaps from the included basic multi texture library or your own folder. Version 1.0.0 for 3ds Max 2011 to 2015 is now available

>> See Also: VIZPARK Ultramap for 3ds Max

Mosaic Features are:

- Match bitmaps to colors of a source map
- Use bitmaps or procedural maps as source map
- Choose form 16 different bond patterns
- Create custom bond patterns
- Automatic average color for each bitmap
- Define bitmap-to-color mapping per bitmap
- Automatic Ratio calculation while loading bitmaps
- Includes bump, reflection, displacement
- Surface, Color and Position randomization
- Normal map support for bump channel
- Very memory efficient
- No more tiling and repetition
- Multitextures of interior tiles and brick walls included

New in Mosaic 1.0.0:

- Adds custom bond patterns similar to Walls & Tiles
- Adds Corona material version 1.0.0 beta
- Includes new Crossmap 1.3.9
- Online update check now works correctly
- Loading saved materials from material library now works correctly
- Fixes a problem with similar mosaic source color when using multiple MOSAIC materials

Download

The plugin costs €59 here

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Mosaic 1.0.0 for 3ds Max 2011 - 2015 Reviewed by CGRecord Team on 23:27 Rating: 5
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