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Vray and Arnold Shader for MARI 2.6

[ #vray #Arnold #mari #Texture #Shader ]
Check out some videos from Shader Developer - Antonio Neto showing V-Ray and Arnold shader for MARI 2.6.

>> See Also: Mari 2.6

He wrote:
"A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the Arnold - aiStandard shader for MARI(developed with support from Solidangle), during the Alpha/Beta phase of Mari 2.6.

In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.

Arnold Shader for MARI 2.6

V-Ray Shader for MARI 2.6

Some images from the development stage.

Metallic Car Paint
Matt Plastic
Vray and Arnold Shader for MARI 2.6 Reviewed by CGRecord Team on 03:20 Rating: 5
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