Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.
>> See Also: Object Assembler for BlenderV-Ray for Blender is a project of V-Ray integration to Blender combining V-Ray’s flexibility and unprecedented speed with one of the world's most famous open source 3D applications.
V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.
V-Ray for Blender Key Features
SHADING-VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
-VRayToon shader - add an amazing cartoon-like feeling to your renderings.
-Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close-ups of refractive objects with caustics that dazzle the eye.
-VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
-Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.
LIGHTS-Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
vPhysically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.
-V-Ray Light Lister - quickly set up and adjust complex lighting.
CAMERA-Option to turn off camera motion blur - V-Ray gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
-Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.
OPTIMIZATIONS-Stereoscopic setup - use the stereo rig helper to quickly set up stereoscopic images and animations. In addition, the built-in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.
-Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.
-On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
-Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier.
-Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements.
-Faster rendering of dynamic geometry - new internal optimizations have led to even faster multi-core rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
-Faster rendering of subdivision surfaces and Blender hair particles - the new improved core of V-Ray can render Blender hair particles and render-time subdivision surfaces much faster.
TOOLS-The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
-Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
-Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files
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