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KeyShot for ZBrush Plugin beta



At SIGGRAPH 2013, Luxion has announced that KeyShot - an entirely CPU based standalone 3D rendering and animation system for 3D data is now available for ZBrush. ZBrush users have requested a level of import that supports their workflow, visualizing concepts earlier in the process. This new plugin, based on Pixiologic’s GoZ application for the transfer of meshes, delivers all of that along with the ability to update the design inside KeyShot throughout the design process.

If you are a ZBrush user, previously, you had to import ZBrush geometry into KeyShot by exporting an .obj file. Now, with the new KeyShot for ZBrush integration, through the installation of the GoZ KeyShot plugin, you can import geometry while retaining SubTools, texturing and PolyPainting. You can update those models inside KeyShot through the KeyShot LiveLinking functionality. Here’s how it works.

After you install the GoZ plugin for KeyShot, select GoZ or All from the Tool menu inside ZBrush. This will transfer the current SubTool or all SubTools directly into KeyShot. When any changes are made to the geometry in ZBrush, select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting and settings maintained inside KeyShot.

The KeyShot for ZBrush plugin is in private beta and will be released later this summer.
KeyShot for ZBrush Plugin beta Reviewed by CGRecord Team on 23:07 Rating: 5
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